New things. | Polygon

Ok, deep breath.   My last day at Polygon will be August 15th.   I’ve been deliberating how to write that for literally months, but there it is. I’m leaving Polygon, which I helped to co-found in 2012.   I’m not leaving for a job at another outlet, which would be totally fine, or to…

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Civ 6, EUIV and Endless Legend designers on how their strategy games create the illusion of a world | Rock, Paper, Shotgun

Big, slow, sweeping strategy games expose their rules in a way no other game does. Call of Duty doesn’t have floating numbers above enemy heads, telling you their movement speed, for example. But in most 4X and grand strategy games, there is no attempt to hide exactly how everything works: the stats, their interactions, are…

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Publishers: Your Press Events Are Not Esports – Waypoint

EA’s pre-E3 (pre3?) press conference came and went with all the fanfare of a trip through a Wendy’s drive-through, despite Janina Gavankar’s valiant efforts to hype the audience for Star Wars Battlefront 2‘s probably-gonna-be-fine campaign mode. Much of the presentation’s audible thud could be attributed to the extended Battlefront 2 multiplayer demonstration, which came complete…

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